Playrumbleonposition( "grenade_rumble", position ) Įarthquake( 0.5, 0.5, self.origin, 512 ) Īlternatively, if you have access to the source of the scripts you can attempt to merge them into one mod. Self shellshock( "frag_grenade_mp", 0.5 ) If ( cause != "MOD_EXPLOSIVE" & cause != "MOD_GRENADE" & cause != "MOD_GRENADE_SPLASH" || cause = "MOD_PROJECTILE" & cause = "MOD_PROJECTILE_SPLASH" ) If ( self maps/mp/_utility::isflashbanged() ) ![]() Println( "ZM > Zombiemode Server Scripts Init (_zm_bot.gsc)" ) įor multiplayer I would use _shellshock.gsc since its fairly small and its contents look like this: #include common_scripts/utility Im working on a GSC menu and I was trying to use a custom background shader. ![]() If you don't have a copy of it the contents are very limited anyway: #include maps/mp/zombies/_zm_utility If zombies use _zm_bot.gsc place it in maps/mp/zombies.
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